Help - I can look through objects :D

Hey there,
could anyone help me here? I build this buddy in Cinema4D and ZBrush and after I import it into Unity 3.1 I can look through the mouth behind the head. What did I done wrong?

450239--15697--$head.png

You have to model the inside of the mouth.

–Eric

but isn’t it possible to say that the head isn’t transparent from the inside?

No, because each face has a front and back. The back is not drawn to save on performance, The inside is usually the back of the face, so it is not drawn. In this case, the inside of the head.

Ah - thank you! Now I understand the problem!

It’s called backface culling. The fast (and more effective) way to go around this is by modeling the mouth - normally only a few polygons.

Ok, thank you :slight_smile: