Third time answering this, two of my answers got sucked up…so this’ll be a bit hasty.
Yeah, you typo’d perfabBullet when you declared the variable.
Also, if you haven’t set up in the Input Manager a “click” axis, then that if won’t work. You could use Input.GetMouseButtonDown();
It takes an integer as an argument: 0 is left click, 1 is right click, 2 is middle click. So if you wanted to check if the player hit the left click, use this: