HELP - I can't get this scene to bake lighting!

This is for a university arch project, basically a walkthrough of my building design. It’s due in a little bit, and all I need to do is lightmap. I’ve already marked everything as static, ticked “enable colliders” and " generate lightmap UVs", and put in a light source (as well as ceiling lights with self-illuminating emissive shaders) as light sources. Normally this would bake as normal (during my tests with smaller scenes) but for this one nothing happens. The bake finishes, but it still looks the same. I’ve included the entire project folder, if anyone can be bothered to look it over. If you can help, thanks so much!

http://www.mediafire.com/?n2mrb5o422h2sf4

check in your projects asset directory; look at the lightmaps for your scene there- what do they look like? if there is no lightmaps there, then it’s not baking at all.

What are your Beast settings? What’s your texel resolution? Are you using pro or free? free Beast doesn’t do GI, so keep that in mind.

Sorry, dont have time to download and trouble shoot your scene for you.

I couldn’t find the lightmaps in the directory - that said, I’m not sure where I should look for them, even if they were baked correctly. Beast settings: Dual lightmaps, high quality, Ambient Occlusion @ 0, resolution @ 500 textels per world unit, array size @ 0. I’m using the Free version.

See anything that isn’t working? I’m pretty sure that the free version could bake lightmaps, and nice ones for that matter. Thanks for your help.

The free version doesn’t bake dual lightmaps (but that won’t stop it from baking… it will just default to single lightmaps). Also a resolution of 500 is very high. What does the resolution (the checker pattern) look like when you turn on “Show Resolution” in the Lightmap display in the Scene View? And are there any errors showing up in the Console when you try to bake the lightmaps?

Why do you have your array size set to 0? set it to 1 or higher. As antenna said, your resolution seems to be too high as well.

Remember the free version doesn’t bake indirect illumination.

Checking “show resolution” shows a checker pattern all over the model - pretty normally. I reduced resolution to 300, changed array size to 1. It’s still not baking, but there are no errors. It just seems to ‘bake’ a lot faster than normal - the loading window appears and disappears very fast. Any other ideas? :frowning:

Hmm did you set the lights to soft or hard shadows or to none?

I dont know why, but I get the feeling it might be baking, but since you’re on Unity free and you aren’t getting GI, you might be mistakingly expecting the results to look a certain way and not getting that result has you thinking it’s “not working” when it actually is.

Just a thought, I may be wrong. I’m sure it’s not a bug and just some workflow issue or setting your missing.

The settings on the directional light I put in is set to Hard Shadows. And I don’t think it’s baking at all, it literally looks the same when toggling lightmaps on and off. Any other ideas? It’s getting close to the deadline :frowning:

I’m out of ideas based on your situation. I actually created a training product that goes very in-depth into lightmapping with Beast in Unity. You can find it here: 人人弄狠狠婷五月丁香,免费男人和女人牲交视频全黄,japanese,宝贝裙子内不许穿内裤

I explain everything about Beast and how to optimize your settings to render quickly and at high quality. It covers a lot more, but lightmapping is heavily focused on, including the settings for Beast, as well as how to properly setup lights, meshes, and materials for Beast. Check it out, I’m sure it will help you solve your problems.