help i cant remove the "Assets\scripts\InventorySystem.cs(84,25): error CS0839: Argument missing"

here is the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InventorySystem : MonoBehaviour
{
  
   public static InventorySystem Instance { get; set; }
    public GameObject inventoryScreenUI;

    public bool isOpen;

    public List<GameObject> slotList = new List<GameObject>();

    public List<string> itemList = new List<string>();

    private GameObject itemToAdd;

    private GameObject whatSlotToEquip;

    //public bool isFull;
    private void Awake()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }
    }

    void Start()
    {
      
        isOpen = false;

        PopulateSlotList();


       
    }

        // it makes it so i dont need to drag and drop the slots to the slotlist [DOES NOT WORK NOW]
    private void PopulateSlotList()
    {
       foreach (Transform child in inventoryScreenUI.transform)
       {

          if (child.CompareTag("Slot"))
          {
           Debug.Log("slotlist is working");
             slotList.Add(child.gameObject);
          }
       }
    }
// makes it so i can open the inventory
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E) && !isOpen)
        {
            Debug.Log("E is pressed");
            Cursor.lockState = CursorLockMode.None;
            inventoryScreenUI.SetActive(true);
            isOpen = true;
        }
        else (Input.GetKeyDown(KeyCode.E) && isOpen);
        {
            Cursor.lockState = CursorLockMode.Locked;
            inventoryScreenUI.SetActive(false);
            isOpen = false;
        }

         AddToInventory(,itemName);
        {
  
               isFull = true;
      
                Debug.Log("inventory is full");
         whatSlotToEquip = FindNextEmptySlot();

         itemToAdd = Instantiate(Resources.Load<GameObject>(itemName), whatSlotToEquip.transform.position, whatSlotToEquip.transform.rotation);
         itemToAdd.transform.SetParent(whatSlotToEquip.transform);

         itemList.Add(itemName);
          
         
       
          
        }
    }

    public bool CheckIsFull()
    {

        isFull =true;

       int counter = 0;

       foreach (GameObject slot in slotList)
       {
          if (slot.transform.childCount >0)
          {
             counter == 1;
          }

       }
       if (counter == 21)
          {
             return true;
          }
          else
          {
              return false;
          }  
    }

    private GameObject FindNextEmptySlot()
    {
      
       foreach(GameObject slot in slotList)
       {
         Debug.Log("2");
          if (slot.transform.childCount == 0)
          {
            Debug.Log("working 2");
             return slot;
          }
       }

       return new GameObject();
    }
}

the problem is line 75

i`m missing a argument