[HELP] I Need Help with this 2 Errors...

Ok. So Here are these Errors:

Attribute.cs:

public class Attribute : BaseStat {
	
	public Attribute() {
		ExpToLevel = 50;
		LevelModifier = 1.05f;
	}
}

public enum AttributeName {
	Power,
	Speed,
	Intelligent,
	Fight,
	Explore
}

BaseStat.cs:

public class BaseStat {
 private int _baseValue; //the base value of this stat
 private int _buffValue; // the amount of the buff to this stat
 private int _expToLevel; //the total amount of exp needed to raise this skill
 private float _levelModifier; // the modifier applied to the exp needed to raise the skill

public BaseStat() {
 _baseValue = 0;
 _buffValue = 0;
 _levelModifier = 1.1f;
 _expToLevel = 100;
 }

#region Basic Setters and Getters
 //Basic Setters and Getters
 public int BaseValue {
 get{ return _baseValue; }
 set{ _baseValue = value; }
 }

public int BuffValue {
 get{ return _buffValue; }
 set{ _buffValue = value; }
 }

public int ExpToLevel {
 get{ return _expToLevel; }
 set{ _expToLevel = value; }
 }

public float LevelModifier {
 get{ return _levelModifier; }
 set{ _levelModifier = value; }
 }
 #endregion

public int CalculateExpToLevel() {
 return (int)(ExpToLevel * _levelModifier);
 }

public void LevelUp() {
 _expToLevel = CalculateExpToLevel();
 _baseValue++;
 }

public int AdjustedBaseValue {
 get{ return _baseValue + _buffValue; }
 }
}

ModifiedStat.cs:

using System.Collections.Generic;

public class ModifiedStat : BaseStat {
	private List<ModifyingAttribute> _mods;
	private int _modValue;
	
	public ModifiedStat() {
		_mods = new  List<ModifyingAttribute>();
		_modValue = 0;
	}
	
	public void AddModifier( ModifyingAttribute mod) {
		_mods.Add(mod);
	}
	
	private void CalculateModValue() {
		_modValue = 0;
		
		if(_mods.Count > 0)
			foreach(ModifyingAttribute att in _mods)
				_modValue += (int)(att.Attribute.AdjustedValue * att.ratio);
	}
	
	public new int AdjustBaseValue {
		get{ return _baseValue + _buffValue + _modValue; }
	}
	
	public void Update() {
		CalculateModValue();
	}
}

public struct ModifyingAttribute {
	public Attribute attribute;
	public float ratio;
}

WARNING 1, Assets/Scripts/Character Classes/ModifiedStat.cs(24,24): warning CS0109: The member `ModifiedStat.AdjustBaseValue’ does not hide an inherited member. The new keyword is not required

ERROR 1, Assets/Scripts/Character Classes/ModifiedStat.cs(25,29): error CS0122: `BaseStat._baseValue’ is inaccessible due to its protection level

ERROR 2, Assets/Scripts/Character Classes/ModifiedStat.cs(21,56): error CS1061: Type ModifyingAttribute' does not contain a definition for Attribute’ and no extension method Attribute' of type ModifyingAttribute’ could be found (are you missing a using directive or an assembly reference?)

I’ve been Trying to Fix These Errors All the TIME! Can’t figure it out ._.

Base._baseValue is private.

Go read about private, protected, and public.

Make it protected or use it’s accessor method.

Thanks! :smile:D

But there is Still a Problem :frowning:

LAST ERROR, Assets/Scripts/Character Classes/ModifiedStat.cs(21,56): error CS1061: Type ModifyingAttribute' does not contain a definition for Attribute’ and no extension method Attribute' of type ModifyingAttribute’ could be found (are you missing a using directive or an assembly reference?)

Whtat shall i do with that? :open_mouth:

You need to learn programming; please learn basic programming first, then you will understand why you are having these issues.

Hey Please Just Please :frowning: I know how to program. I can over 7+ Different Languages. I need to Proof My Friends that i can make a Game in C# and JavaScript using Unity. I know you are a Kinda PROFFESIONAL at this.

Then you need to learn C#; read a C# book or search the web for some courses and tutorials. Without basic scipting knowledge you will find it almost impossible to create any game in Unity.

I’ve read a Book about C# 320 Pages. And i’ve been fixing every Complicated Errors. But this is Different :frowning:

Please? Can you help me?

If you’re going to ask for help, have a little humility.

This line is an instance, with a Type, and then “AdjustedValue” shows nowhere else in the code provided. Maybe you meant “AdjustedBaseValue”, in case the syntax still seems wrong.

att.Attribute.AdjustedValue

If you did mean “AdjustedBaseValue”, try

att.AdjustedBaseValue

Thanks for that :slight_smile: But it didn’t work :(. Sorry about The humility, Im Kinda New at Forums and stuff. I am actually more Artist than a Programmer :stuck_out_tongue:

So… Any Ideas :)?

Please stop posting this. This forum is not to teach you C#, this is a Unity forum. Please read a book on C# or post your C# questions on a C# forum; you can search for them online. Thanks.

Its Not TEACHING! -.- And By the way. I Fixed it! You made me soo Angry >:(

Yes it is. It’s highly unlikely that you read a 320 page book on C# and don’t know the difference between public, private, and protected variables. The reason you’re getting this type of reaction from folks is because these are simple errors that are not related to Unity in anyway.

http://en.wikipedia.org/wiki/Dunning–Kruger_effect ?

no seriously, get a decent c# book and read it.

I Said i found it -.-

Sometimes when i Fix hard things and get to Easy things, I can’t think with MY BRAIN! LOL