Help il2cpp windows crash

Hi everyone
I am running when I run the game.exe of windows compiled with il2cpp and crash when the program executes to call my own .dll.
The crash log is as follows:

ERROR: SymGetSymFromAddr64, GetLastError:

’ (Address: 00007FFE8B578FF5)
0x00007FFE8B578FF5 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError:

’ (Address: 00007FFE8B57793A)
0x00007FFE8B57793A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError:
’ (Address: 00007FFE8B57C566)
0x00007FFE8B57C566 (UnityPlayer) (function-name not available)
0x00007FFE8B5806EB (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError:

’ (Address: 00007FF7BCD311FA)
0x00007FF7BCD311FA (TheWorld) (function-name not available)
0x00007FFEEC793DC4 (KERNEL32) BaseThreadInitThunk
0x00007FFEEF293691 (ntdll) RtlUserThreadStart

Sounds like Unity is just not finding your DLL entrypoint when you call it.

Recheck the docs on everything you need to do to make sure you can link up with it, such as declaring the native function as extern “C” and how to decorate it before you compile it.

Get the super-simple example working in the above docs and then bridge over to what you are trying to do.