HELP I'm getting this error Assets\Scripts\Movement 2.cs(56,82): error CS1002: ; expected

I’m getting this error

Assets\Scripts\Movement 2.cs(56,82): error CS1002: ; expected

It says I need a ; on line 56 but it’s the start of an operation so I have no clue what to do because if I put it on there it says it’s wrong too.

Here is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Movement : MonoBehaviour
{
    public float runSpeed = 10f;
    public float jumpHeight = 10f;
    public float knockbackx = 5;
    public float knockbacky = 3;

    public Rigidbody2D myRigidbody2D;
    CircleCollider2D myCircleCollider2D;
    CapsuleCollider2D myCapsuleCollider2D;

    // Start is called before the first frame update
    void Start()
    {
        myCircleCollider2D = GetComponent<CircleCollider2D>();
        myCapsuleCollider2D = GetComponent<CapsuleCollider2D>();
    }

    // Update is called once per frame
    void Update()
    {
        Run();
        Jump();
        Hit();
    }

    private void Jump()
    {
        if (!myCircleCollider2D.IsTouchingLayers(LayerMask.GetMask("Ground"))) { return; }

        bool isJumping = CrossPlatformInputManager.GetButtonDown("Jump");

        if (isJumping)
        {
            Vector2 jumpVelocity = new Vector2(myRigidbody2D.velocity.x, jumpHeight);
            myRigidbody2D.velocity = jumpVelocity;
        }
    }

    private void Run()
    {
        float controlThrow = CrossPlatformInputManager.GetAxis("Horizontal");

        Vector2 playerVelocity = new Vector2(controlThrow * runSpeed, myRigidbody2D.velocity.y);
        myRigidbody2D.velocity = playerVelocity;
    }

    void Hit()
    {
        if (!myCircleCollider2D.IsTouchingLayers(LayerMask.GetMask("Enemy"))) { return; }

        else (!myCapsuleCollider2D.IsTouchingLayers(LayerMask.GetMask("Enemy"))) { return; }

        Vector2 beenHit = new Vector2(knockbackx, knockbacky);
        myRigidbody2D.velocity = beenHit;
    }
}

You are missing “if” in the Hit function.
Should be:

else if(!myCapsuleCollider2D.IsTouchingLayers(LayerMask.GetMask("Enemy"))) { return; }