Help Im very new and I can't fix this still

using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Security.Cryptography;
using System.Threading;
using UnityEngine;

public class SwingingArm : MonoBehaviour
{
    //GameObjects
    public GameObject LeftHand;
    public GameObject RightHand;
    public GameObject CenterEyeCamera;
    public GameObject ForwardDirection;

    //Vector3 positions
    private Vector3 PositionsPreviousFrameLeftHand;
    private Vector3 PositionPreviousFrameRightHand;
    private Vector3 PlayerPositionThisFrame;
    private Vector3 PlayerPositionPreviousFrame;
    private Vector3 PositionThisFrameLeftHand;
    private Vector3 PositionThisFrameRightHand;

    //Speed
    public float Speed = 70;
    private float HandSpeed;

    // Start is called before the first frame update
    void Start()
    {
        //Set original Previous frame positions at start up
        PlayerPositionPreviousFrame = transform.position;
        PositionPreviousFrameLeftHand = LeftHand.transform.position;
        PositionPreviousFrameRightHand = RightHand.transform.position;
    }

    // Update is called once per frame
    void Update()
    {
        //Get the forward direction from the center eye camera and set it to the forward direction object
        float yRotation = CenterEyeCamera.transform.eulerAngles.y;
        ForwardDirection.transform.eulerAngles = new Vector3(0, yRotation, 0);

        //Get current positions of hands
        PositionThisFrameLeftHand = LeftHand.transform.position;
        PositionThisFrameRightHand = RightHand.transform.position;
        //position off Player
        PlayerPositionThisFrame = transform.position;

        //Get distance the hands and player has moved since last frame
        var playerDistanceMoved = Vector3.Distance(PlayerPositionThisFrame, PlayerPositionPreviousFrame);
        var leftHandDistanceMoved = Vector3.Distance(PositionsPreviousFrameLeftHand, PositionThisFrameLeftHand);
        var rightHandDistanceMoved = Vector3.distance(PositionPreviousFrameRightHand, PositionThisFrameRightHand);

        //Add them up to get the handspeed from the user minus the movement of the player to neglect the movement of the player from The equation
        HandSpeed - ((leftHandDistanceMoved - playerDistanceMoved) + (rightHandDistanceMoved - playerDistanceMoved));


        if (Time.timeSinceLevelLoad > 1f)
            transform.position + = ForwardDirection.transform.forward * Speed * Time.deltaTime;



        //Set previous positions of hands for the next frame
        PositionsPreviousFrameLeftHand = PositionThisFrameLeftHand;
        PositionPreviousFrameRightHand = PositionThisFrameRightHand;
        //Set player position previous frame
        PlayerPositionPreviousFrame - PlayerPositionThisFrame;


    }
}

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ALSO: DO NOT DUPLICATE-POST! You already posted this same question here: I am new and don't know how to fix this code

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Going to be hard to help you without describing what the problem is.

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Lol yeah, he is right though, explain what this is. I saw that the script is called “SwingingArm.cs”, but that’s all I know.

sorry I posted them but they arent showing up and had to go to the hospital, the error codes are Assets\SwingingArm.cs(60,34): error CS1525: Invalid expression term ‘=’

At line 60 you have “+ =” which is invalid. Just delete space between symbols so it is “+=”

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thanks it works now!

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Wow, if ur really new I’m surprised you can script in Unity better than me