Help! Importing FBX Mesh creates new Polygons?

Hy,

i tried importing a 3d model from 3ds max. The problem is, it creates new Polygons, which will almost double the amount of Tris. I think the screenshot will explain it better then my poor english :slight_smile: What am i doing wrong? Thanks!

arexxis

unity uses tris so it transform a model into a mesh model.

I see. Thx for your fast help.