I have a problem whem importing a .fbx file into Unity… sometimes, part of the mesh will not be there… one just can’t see it. Usually, this is the part of the mesh that is facing you. You can see the faces that should be hidden, and you can’t see the faces that aren’t hidden. This happens sporadically from file to file, often only in part of the mesh. I am creating my .fbx files in Blender, it’s the only 3d modeling software I have. Here’s some screenshots:
In Blender:
Rendered with Blender:
In Unity:
I think it might have somethign to do with the normals… does anyone know how to change them? Crtl+N doesn’t seem to do much in Blender…
I also told unity to calculate the normals… doesn’t make a difference.