Help importing from Maya

Hey guys,

This is my first time working with Unity and Maya, so you can imagine, I’ve had a very tough time stumbling through it all.

Right now, I’ve learned to create an object in Maya (Autodesk Maya 2009), and I’m trying to import it into Unity (trial v2.5, build 24931). I’ve successfully imported crappy 3d objects without any shading whatsoever. Now I finally made a pretty 3d object, but something goes wrong when I import it to unity.

I’ve been using Assets>Import New Asset… to do the importing, and have tried with .ma, .mb, and .fbx extensions.

I’ve attached two pictures to show you whats happened.

  1. The shape is totally wrong. In Maya I boolean-ed the cylinder into a donut shape, but in Unity, all the shapes come back!
  2. my texture has disappeared
  3. the cartoony outline has disappeared.

I just wanted the object in Unity to look like what I made in Maya.
Any help you guys can provide me will be great.


Hello!,

Its just a matter of shaders :), use the cartoon shader package and apply that shader to your mesh.

not on the material part, just create a material and drag and drop that material to your object, and after that, drag and drop your texture to your object’s material and it should work :smile:

Hope it helps! :wink:

Did you delete the history of your object before sending to Unity?

You can send to me a PM with your model and I will check that quickly.

Triangulate your mesh before exporting. Booleans in Maya are made of proprietary geometry.