Hello there.
When I import a model from Blender, Unity creates a diffuse material for it and assigns the texture from the first UV map. I have some scenes in Blender which are lightmapped (baked cycles render in the second UV). Is there a way to have Unity import the models and assign a Legacy/Lightmapped/Diffuse shader to them and use the textures from Blender? If that’s not possible, is there another way to import the models without having to browse for the lightmap texture every time?
It would be even better if the thing could import bumps and stuff automatically, but that’s not very important as most stuff is diffuse, so I can change that manually, no problem at all.
Thanks in advance.