Help : Importing Normals Made By Nvidia Normal Map Filter.

Ok, So i created normal maps using Nvidia Normal Map Filter Plugin For Photoshop, but i have one issue, it already creates a normal map, but when i import it to unity, and apply it to any bumped texture it says the texture should be marked as Normal Map before using, but i already imported a normal map not a grayscale or heightmap, so do i have to normal map a normal map? Can’t Figure this out…

Just click “Fix Now” when you see this warning then engine will do this for you. Or go to the normal map you have imported and make it Normal map not Texture and save. You must do this.