I need help.
I converted a script:
#pragma strict
var smooth:int;
private var targetPosition:Vector3;
function Update () {
if(Input.GetKeyDown(KeyCode.Mouse0))
{
var playerPlane = new Plane(Vector3.up, transform.position);
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hitdist = 0.0;
if (playerPlane.Raycast (ray, hitdist)) {
var targetPoint = ray.GetPoint(hitdist);
targetPosition = ray.GetPoint(hitdist);
var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
transform.rotation = targetRotation;
}
}
transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime * smooth);
}
to c# using some website i found.
It couldn’t convert every type of variable so i had to convert some but couldn’t all.
Can you please help me converting these?
using UnityEngine;
using System.Collections;
public class characterMovementScript : MonoBehaviour {
int smooth;
private Vector3 targetPosition;
void Update (){
if(Input.GetMouseButton(0))
{
Plane playerPlane= new Plane(Vector3.up, transform.position);
Ray ray= Camera.main.ScreenPointToRay (Input.mousePosition);
float hitdist= 0.0f;
if (playerPlane.Raycast (ray, hitdist)) {
Vector3 targetPoint= ray.GetPoint(hitdist);
targetPosition = ray.GetPoint(hitdist);
Quaternion targetRotation= Quaternion.LookRotation(targetPoint - transform.position);
transform.rotation = targetRotation;
}
}
transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime * smooth);
}
}