I sincerely don’t know what to write in the title. I was thinking in something like “how to make a camera” but how do you ask how to make a camera using a camera? Anyway…
I have a video cam in my game. You are a FPS Character, and you is using a video cam to record things, as normal people do with their video cameras. BUT, i wanted to actually see what the video camera is recording. Is there a way to create a glass or a camera thing that works like a normal camera viewer? I am talking about the thing marked in the image below. How do i make this? I am kinda confused =\
Firstly, add a plane on the little camcorder screen and make sure its lined up good, this will act as the screen. Next, go to the project assets and right click > Create > Render Texture. After you have done this also create a material named after the render texture you just made, then click on the material and in the inspector tab, choose the material shader as Legacy Shaders > Diffuse, then apply the render texture as the texture on this new material. Then, add this material to the plane that is acting as your screen. Once you have done this, add a camera game object to the end of your camcorder model, or wherever you want to put it, just make sure it shows directly in front of the camcorder. Next, select this camera game object and look in the inspector for “Target Texture”, apply the render texture you created to this empty slot and bam, you have a working cam corder. (Also, set the camera depth to be -1) Hope i helped