Help Involving Machine and Unity with Models

Hello everybody!

I have recently been having an issue with one of my models with Unity. In Blender my model is looking good then when I put it into Unity I get a weird white blotch etruding from the pelvis of the model. I have tried it on another machine and it seems to only be on my machine that I’m having these issues (it has NO effect on the actual behaviour of the model, just the display of the model).

Any recommendations of how I can fix this on my machine. My friend suggested it may be the video card drivers maybe not being enough power for my model (it works fine for the rest of my models). Just this one is one with a skeleton and so on.

I’m running on Windows XP Professional.
1.67 GHz, 1.49 GB of ram. (Laptop)

I also ran this on my 2.41 GHz, 0.99 GB of ram (Desktop) and it doesn’t work either.

Hope to hear back.

Dan :slight_smile:

335029--11766--$happyblueberryglitch_141.jpg

Looks like you may have some verts that aren’t weighted to any bones. In blender try grabbing the root bone and moving it (and all the children bones) off to the side and see if you have any verts that stay still.