Im trying to generate a file during run time and set that as an audioclip and play it, its supposed to delete the old file and replace it with a new file of the same name, but the assets dont refresh so when i click play, it plays the first audio clip and not the new one, i fixed it using assetdatabase.refresh(), but this only works in the editor and i wont be able to build it, and im not sure what to do
In build, your assets are readonly. They are packed and converted within the app, packing and final data formats differ between platforms, app is digitally signed, no way to change anything, But, if your app have disk write permission, you can save and load your sound like a regular file .wav or .mp3