what? I didnt even know this game was made in unity, and because i bring up briefly an engine i know has things similar to this (havent seen any in unity) i get accused by a user who projects their forceful opinions on me and my post, without even ebing me! and my post gets locked? no reason? nothing???
now i know blitzkrieg 3 (which isnt advertised as unity game) is made in unity. and hoping to get more knowledge but then no, my post is locked because of false accusations? is this what unity community supports? what gives? this is “general discussion”? is this how the world works??? who can I post to for complaint against a moderator this is a joke.
also anyone know any other unityt engine games like MoW? i cant find ones with stuff like ive seen.
in Unity is this eassy to setup or doable without this assets?? I dont see many games do this which is why i asked from before, in the umm the other engines ive seen a few examples but now I see its doable I guess.
Look in the showcase or google. It’s all doable in any engine, but making games isn’t easy. Start in http://unity3d.com/learn If you are struggling to google stuff like this, you aren’t ready to build it. Start with the basics, then bring the questions.
hmm see thats why i asked i wont mention the other engines but they had some prefabs there for stuff like this, which is a must for the things i wanted to look for. anyway thanks
i think then i will study custom linking for polygonals, does unity5 support this? maybe i eill try to create prefabbed groups of objects with gravity and test some things… i guess it does i will take the courses and i didnt know that user enjoyed deralling threads thx for the heads up.
First of all, you didnt do a mistake. You just asked. Second, everybody, EVERYBODY should understand and I think understands that Unity cant come close to UE4 when it comes to power.(Even Ubisoft made games using UE4) UE4 is written in pure C++, programmed in C++, giving More power, Better Graphics and so on. Think of an environment: In Unity, you should be careful with Directional Lights, And has BIG limitations comparing to UE4. Unity3D is EASIER and thats the key point. It uses a modern language like C#(Not faster than C++).
Fill 10000 x 10000 Integer array with series: [Unity C#] 1.0258 seconds vs 0.2346 seconds [C Library] (4x times faster!)
Fill 500 x 500 Integer array with series: [Unity C#] 3.794milliseconds vs 0.35milliseconds [C Library] (10x times faster!)
Fill 10000 x 10000 Integer array with Random numbers:
__[Unity C#] 4.26 seconds vs 0.995 seconds [C Library] (__4x times faster!)
Fill 10000 x 10000 Integer array with Perlin Noise: [Unity C#] 6*.015* seconds vs 2.394 seconds [C Library] (2.5x times faster!)
Fill 500 x 500 Integer array with Perlin Noise: [Unity C#] 20,47milliseconds vs 5.697 milliseconds [C Library] (4x times faster!)
So, UE4 is definetly more powerful than Unity, but more difficult.
You say you have no recourse but here you are defending yourself against the accusations. That is a source of help to yourself, i.e. the definition of recourse.
yes much more which is why i say i hate UE4 and came here to see if MoW games had been done, apparently they have but i only just found this showcase (small button where you click “games” underneath the banner"
i didnt know htere is such a difference between C# an C++ i thought they were thr same? hmmmmmm
tbh i thought they would deelete this post too ! thankfully they did not yet
err sorry when i ment recourse I mean my original post (where i want to type right now tbh not here) is locked from someone saying i am trolling for just bringing up some other engine (that i dont even want to use)
Unity is programmed in C++. It simply uses Mono for scripting in much the same way Unreal 4 has Blueprint. If you had a source license for Unity you could use straight C++.
Benchmarks of this sort aren’t necessarily indicative of performance in a real situation.
He just asked people… He didnt commit a crime! What is happening Unity Fans? I am a Unity Fan too, but when a person that wants to know something asks a question, just answer and let him know his mistake… No need to be rude
I’ll give you that programming in C# is definitely slower, but I don’t feel that it is less powerful. Unless you’re referring to making changes to the core engine, but how many developers are truly capable of doing that?
Once again I apologize. I meant the game engine is less powerful. BUT in that case, also C++ is more powerful than C#, coz powerfulness its calculated in speed MOSTLY and what you can achieve. Basically C++ has EVERYTHING to be the most Powerful Programming Language(Speed, OOP Concepts, much more )
I think it’s pretty clear you’re behaving in an immature manner and you need to fix this really fast to prosper on these forums and join the community. Right now you’re making a lot of noise about things, and accusing, and complaining about moderators. So unless you desire a forum holiday, shape up.