Hi everybody!
I’m having an issue with the Kinect Wrapper (found here http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK).
I’m trying to simultaneously track one (or more) skeleton AND work with data from the depth camera.
The problem is that as soon as I call pollDepth() inside my Update() method, I can only get “Position Only” tracked skeletons and not fully “Tracked” ones.
It seems like the pollDepth() method inside KinectInterop.cs kinda forbids the tracking of the skeletons…
Otherwis, without calling the pollDepth() method, the skeleton tracking works perfectly fine.
Is there anybody able to help me with this?
Thanks in advance!