[Help] Left Hand model issue (Blender-Unity)

Hey ! so as you can see , , when i take my blender model to Unity , the left hand was a little weird , the right one was totally fonctionnal and work well in animation , but the left one are like , the finger are in a position and stretch to the hand postion it’s weird. I didn’t know why what’s doing that because the left hand was well rigged , just like the right one who WORK x) (I didn’t symetrise but i have done my best to do the same bones structure) If you can help me to resolve that plz ;-;

Edit: Also i have asign the Distral (who was didn’t here in the left hand but already asigned in the right hand when i take the model in unity) but the hand are still like that :confused:

Images:

https://ibb.co/kDkqB6

https://ibb.co/jgwadm
https://ibb.co/dY3MJm
https://ibb.co/mdHFdm

3373775--264619--but not the left.JPG
3373775--264620--In animation the right hand is ok.JPG



Looks like you forgot to export all the bones for the hand - out of blender. They are missing in the one Unity image that is high enough resolution to see anything.

the bones was there , i can asign them manially , i didn’t know why it’s done that when i take the model to unity because when i create the FBX , it’s the whole model who was export so… :confused: btw thx for the reply ^^

The export was my whole model so i think this is something else :confused:

Hmm - could it be possibly related to Tpose? Maybe enforce Tpose in the setup dialogue.
Also - how many bone influences per vertex do you have set in blender? In 3D Max it defaults to 20 lol - so I always have to change this when skinning. Maximum influence is 4 bones per vertex in Unity and other engines.

Also, check that the hand verts are actually weighted to the respective bones.

1 Like

the problem might be the fbx export. try saving the .blend file directly into your project folder and drag it into your scene from project view. When I have ever had any problems model related this way, it was always a blender thing.
Also, make sure all modifiers are applied, and make sure the model is in object mode when you save it. Ive had problems(mostly with older versions of blender) when I saved a model in edit mode.

thx everyone for these reply , i finally found a way to get my left hand work ! :slight_smile:

How did you do it?

2 Likes

Indeed. Your solution could be helpful for others who face the issue.