Hello,
I'm trying to convert a C# script into a JavaScript, and I am running into a few difficulties. As I have no idea about C# its kind of tedious. If you could look at the code below and read the comments then that would be great:
//using UnityEngine; // << insert ;
//using System.Collections; // << insert ;
//public class LightningBolt : MonoBehaviour
//{
var target : Transform;
private var zigs : int = 100;
private var speed : float = 0.8f;
private var scale : float = 0.4f;
var startLight : Light;
var endLight : Light;
//Perlin noise; // << having a problem with this
var oneOverZigs : float;
private var particles : Particle[];
function Start()
{
oneOverZigs = 1f / zigs;
particleEmitter.emit = false;
particleEmitter.Emit(zigs);
particles = particleEmitter.particles;
}
function Update ()
{
if (noise == null) // << Unknown identifier
noise = new Perlin();
timex = Time.time * speed * 0.1365143f;
timey = Time.time * speed * 1.21688f;
timez = Time.time * speed * 2.5564f;
for (i=0; i < particles.Length; i++)
{
Vector3 position = Vector3.Lerp(transform.position, target.position, oneOverZigs * i); // << insert ;
Vector3 offset = new Vector3(noise.Noise(timex + position.x, timex + position.y, timex + position.z), // << insert ;
noise.Noise(timey + position.x, timey + position.y, timey + position.z),
noise.Noise(timez + position.x, timez + position.y, timez + position.z));
position += (offset * scale * (i * oneOverZigs));
particles*.position = position;*
_particles*.color = Color.white;*_
<em>_particles*.energy = 1f;*_</em>
<em>_*}*_</em>
<em>_*particleEmitter.particles = particles;*_</em>
<em>_*if (particleEmitter.particleCount >= 2)*_</em>
<em>_*{*_</em>
<em>_*if (startLight)*_</em>
<em>_*startLight.transform.position = particles[0].position;*_</em>
<em>_*if (endLight)*_</em>
<em>_*endLight.transform.position = particles[particles.Length - 1].position;*_</em>
<em>_*}*_</em>
<em>_*}*_</em>
<em>_*//}*_</em>
<em>_*```*_</em>