I’m chipping away at my RPG engine and have come to some aspects that I think need some serious rework.
The basic premise is a wheel of skills, not unlike Skyrim.
But I was not happy with some of the aspects and after some serious re-work I think I’ve landed on a design I’m more comfortable with.
On my first pass I was planing on having 7 schools:
life
death
arcane
earth
fire
water
wind
but then compared to my combat skills it seemed like over kill, as well as forced me to either add more skills that didn’t fit to give the wheel balance.
Mainly, life magic would need to fall towards the strength section of the wheel which was nonsensical. Also, I needed to add skills that were not easy to account for, on opposite ends of the wheel.
So I landed on four magic schools to keep balance with my four physical attack skills (marksman, dual, one handed, and two handed).
At first I thought:
Life
Arcane
Death
Elemental
But elemental would take up too many attack spells and life is always boring.
I’m currently thinking:
Earth / Life
Water / Arcane
Fire / Death
Wind / Illusion
But obviously that doesn’t work well in conversation and confuses people.
Maybe something like
Nature (Earth and Life)
Sorcery (Water and Arcane)
Chaos (Fire and Death)
??? I have no clue (Wind and Illusion)
How would you rename these schools?
OR, how would you divide magic into four schools?
EDIT: And not that it matters, but here is the list of skills I’m down to:
Smith
Two Handed
Heavy Armor
Block
Enchant
Earth / Life
Water / Arcane
Fire / Death
Alchemy
Wind / Enchant
Light Armor
Stealth
Artistry (crafting)
Marksman
Dual Wield
One Handed
EDIT 2:
If it helps, here it is in wheel form: