void Update () {
**Vector2 movement_vector = new Vector2(Input.GetAxisRaw("Horizontal"), (Input.GetAxisRaw("Vertical"));**
if (movement_vector != Vector2.zero) {
anim.SetBool("iswalking", true);
anim.SetFloat("input_x", movement.vector.x);
anim.SetFloat("input_y", movement.vector.y);
} else {
anim.SetBool ("iswalking", false);
} //Movement controller
rbody.MovePosition (rbody.position = movement_vector * Time.deltaTime);
}
}