im making this Gorilla Tag like vr game and i cant build it because i keep on getting this error :
Win32Exception: ApplicationName='C:\Users\Admin\OneDrive\Pulpit\my games\gorilla tag fangames\LemurWorld\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "C:\Users\Admin\OneDrive\Pulpit\my games\gorilla tag fangames\LemurWorld\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2021.3.36f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\Users\Admin\OneDrive\Pulpit\my games\gorilla tag fangames\LemurWorld\Assets\Plugins\Android" "-PMAVEN_REPOS=https://android-sdk.is.com/;https://maven.google.com/" "-PPACKAGES_TO_COPY=com.ironsource.sdk:mediationsdk:7.9.0;com.google.android.gms:play-services-ads-identifier:18.0.1;com.google.android.gms:play-services-basement:18.1.0" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"', CurrentDirectory='C:\Users\Admin\OneDrive\Pulpit\my games\gorilla tag fangames\LemurWorld\Temp\PlayServicesResolverGradle', Native error= Nie można odnaleźć określonego pliku.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <a8cc61e40c6b40b993fd9a2adada117f>:0)
System.Diagnostics.Process.Start () (at <a8cc61e40c6b40b993fd9a2adada117f>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <b4dec521950c405ea4b0b85c62087906>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <b4dec521950c405ea4b0b85c62087906>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <b4dec521950c405ea4b0b85c62087906>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <b4dec521950c405ea4b0b85c62087906>:0)
System.Threading.ThreadHelper.ThreadStart () (at <b4dec521950c405ea4b0b85c62087906>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
and it is always stuck even after 5 hours it is stuck