Help me improve my labyrinth game

Hi guys,

i am developing a game called Null Gravity Labyrinth.

Please try it and let me know what you think :slight_smile:

What could be improved ?

i don’t think anyone would try that budy… if you really want feedback, send videos of your game, tell us about it…

If it was my project I would do the following:

Increase draw distance.
Add fog (black fade out).
Dress up the cubes/collectable items.
Add both a ‘danger’ factor to the items, and a ‘boost’ factor.
Some of the cubes spawn monsters to avoid. If one catches you, game over, start again.
Some of the cubes spawn monster defence (speed, armour, monster wipe).

A cross between a screen saver and pacman.

If that was my project (just mine opinion, you dont need to change the game if you dont want):

  • the maze would be cube-based instead of sphere-based, and you would collect spheres instead of cubes
  • there would have some stuff that kill player. Perhaps some special color cube, or an enemy
  • the box you is would be the same in all levels, what could lead to worlds, themes, and others
  • the level theme and the colors would be more sci-fi