ADNCG
March 9, 2016, 3:41pm
1
I’m having issues isolating the problem. The editor crashes once in a while as I press play. If I reload the scene through an in-game function, the crash occasionally happens as well.
Unity version 5.3.2p2
Here’s everything related to the error in the editor’s log :
Receiving unhandled NULL exception
Launching bug reporter
Obtained 25 stack frames.
#0 0x00000100c1f4fc in Unity::GameObject::IsActive() const
#1 0x0000010224c999 in UI::CanvasRenderer::SyncDirtyElements()
#2 0x0000010225cc39 in UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)
#3 0x00000102256747 in UI::Canvas::UpdateBatches(bool)
#4 0x0000010225d04a in UI::InitializeCanvasManager()::WillRenderCanvases::Forward()
#5 0x0000010100a930 in PlayerLoop(bool, bool, IHookEvent*)
#6 0x000001019ea3f8 in Application::UpdateScene(bool)
#7 0x000001019e7949 in Application::UpdateSceneIfNeeded()
#8 0x000001019e6fd7 in Application::TickTimer()
#9 0x007fff95229a23 in __NSFireTimer
#10 0x007fff91f902e4 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#11 0x007fff91f8ff73 in __CFRunLoopDoTimer
#12 0x007fff9200353d in __CFRunLoopDoTimers
#13 0x007fff91f4b608 in __CFRunLoopRun
#14 0x007fff91f4abd8 in CFRunLoopRunSpecific
#15 0x007fff8f6ad56f in RunCurrentEventLoopInMode
#16 0x007fff8f6ad2ea in ReceiveNextEventCommon
#17 0x007fff8f6ad12b in _BlockUntilNextEventMatchingListInModeWithFilter
#18 0x007fff8ac608ab in _DPSNextEvent
#19 0x007fff8ac5fe58 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#20 0x007fff8ac55af3 in -[NSApplication run]
#21 0x007fff8abd2244 in NSApplicationMain
#22 0x00000101c4abce in EditorMain(int, char const**)
#23 0x00000101c4b289 in main
#24 0x000001000029a4 in start
Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe