Help me make the segments a bit more far away from each other

private void FixedUpdate()
{
for (int i = _segments.Count - 1; i > 0; i–)
{
_segments[i].position = _segments[i - 1].position;
}

    this.transform.position = new Vector3(
       Mathf.Round(this.transform.position.x) + _direction.x,
        Mathf.Round(this.transform.position.y) + _direction.y,
        0.0f
        );
}
private void Grow()
{
    Transform segment = Instantiate(this.segmentPrefab);
    segment.position = _segments[_segments.Count - 1].position;
    _segments.Add(segment);

}
private void OnTriggerEnter2D(Collider2D collision)
{
    if (collision.tag == "Food")
    {
        Grow();
    }

}

}

Hello @Goiabinho, could you put this thread in the Q&A section? Also, when you do, could you give us some more info, and context?
Thank you - Waterstudios11