Ok I have a question I would like make a Game but there is one thing. Its a Flight Simulator and I would like to make a adjustable Speed but I don’t everything about this. The Speed changes with the Mouse Well
Ps. Im German my Englisch isnt good. Sorry for that 
You will need to add to your player controller method Update, and inside it add var speed += Input.mouseScrollDelta * scrollSensitivity; Then just set scrollSensitivity somewhere and use speed for your character.
3 Likes
Thank you so much I will try this in few seconds. Oh one thing Method Update? Did you mean “void Update”?
If you help me in my other Thread I love you link below #nohomo
https://discussions.unity.com/t/766896
Ok i have write my code and that shows like this please help me again <3
using UnityEngine;
using System.Collections;
public class Flight : MonoBehaviour {
public float Speed = 90f;
public float scrollSensitivity = 40f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
var Speed = Input.mouseScrollDelta * scrollSensitivity;
Vector3 moveCamTo = transform.position - transform.forward * 10.0f + Vector3.up * 5.0f;
Camera.main.transform.position = moveCamTo;
Camera.main.transform.LookAt (transform.position);
transform.position += transform.forward * Time.deltaTime * 90.0f;
Speed -= transform.forward.y * Time.deltaTime * 2.0f;
if(speed < 35.0f){
speed = 35.0f;
}
transform.Rotate( Input.GetAxis("Vertical"), 0.0f, -Input.GetAxis("Horizontal") );
float terrainHeightWhereWeAre = Terrain.activeTerrain.SampleHeight( transform.position );
if (terrainHeightWhereWeAre > transform.position.y) {
transform.position = new Vector3(transform.position.x,
terrainHeightWhereWeAre,
transform.position.z);
}
}
}