Help me! Please. I am a student new!

using UnityEngine;
using System.Collections;

public class PlayerKeyboard : MonoBehaviour {
public float speed = 8f;
public float maxVelocity = 4f;

[SerializeField]
private Rigidbody2D myBody;
private Animator anim;

void Awake(){
	myBody = GetComponent<Rigidbody2D> ();
	anim = GetComponent<Animator> ();
	
}

// Use this for initialization
void Start () {

}

// Update is called once per frame
void FixedUpdate () {
	PlayerKeyboard ();

}

void PlayerMoveKeyboard(){
	float forceX = 0f;
	float vel = Mathf.Abs (myBody.velocity.x);
	float h = Input.GetAxisRaw ("Horizontal");

	if (h > 0) {
		if (vel < maxVelocity)
			forceX = speed;
	} else if (h < 0) {
		if (vel < maxVelocity)
			forceX = -speed;
	}

	myBody.AddForce(new Vector2 (forceX,0));
}

}

Assets/Scripts/PlayerKeyboard.cs(25,17): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected

Unity3D v5.3.6f1. Thanks you!!!

void FixedUpdate () {
PlayerKeyboard ();
}
You are trying to call a constructor? I think you meant PlayerMoveKeyboard() instead:

 void FixedUpdate () {
     PlayerMoveKeyboard();
 }

Also note “Help me. Please, etc etc” is not a descriptive title, it doesn’t describe anything about the problem, choose better words next time and use the 101010 button to properly format code.