#pragma strict
var TheDamage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;
var IronMace : Transform;
function Update ()
{
if (Input.GetButtonDown("Fire1"))
{
IronMace.animation.Play("attack")r;
var hit : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
if (Distance < MaxDistance)
{
hit.transform.SendMessage("ApplyDamage", TheDamage, SendMessageOptions.DontRequireReceiver);
}
}
}
}