Help me please!!!!!!!!!!!

Hello please help me here? my errors;

NullReferenceException: Object reference not set to an instance of an object
CharacterGenerator.DisplayName () (at Assets/Scripts/CharacterClasses/CharacterGenerator.cs:65)
CharacterGenerator.OnGUI () (at Assets/Scripts/CharacterClasses/CharacterGenerator.cs:50)
NullReferenceException: Object reference not set to an instance of an object
CharacterGenerator.Start () (at Assets/Scripts/CharacterClasses/CharacterGenerator.cs:37)

my all script:

using UnityEngine;
using System.Collections;
using System;									//Used the enum class

public class CharacterGenerator : MonoBehaviour {

	private PlayerCharacter _toon;
	private const int STARTING_POINTS = 350;
	private const int MIN_STARTING_ATTRIBUTE_VALUE = 10;
	private const int STARTING_VALUE = 50;
	private int pointsleft;

	private const int OFFSET = 5;
	private const int LINE_HEIGHT = 20;

	private const int STAT_LABEL_WIDTH = 100;
	private const int BASEVALUE_LABEL_WIDTH = 30;
	private const int BUTTON_WIDTH = 20;
	private const int BUTTON_HEIGHT = 20;

	private int statStartingPos = 40;

	public GameObject playerPrefab;

	// Use this for initialization
	void Start () {

		GameObject pc = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity) as GameObject;

		pc.name = "pc";

		_toon = pc.GetComponent<PlayerCharacter>();

		pointsleft = STARTING_POINTS;
	
		for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++){
			_toon.GetPrimaryAttribute(cnt).BaseValue = STARTING_VALUE;
			pointsleft -= (STARTING_VALUE - MIN_STARTING_ATTRIBUTE_VALUE);
		}
		_toon.StatUpdate();
	}
	
	// Update is called once per frame
	void Update (){

	
	}

	void OnGUI(){
		DisplayName();
		DisplayPointLeft();
		DisplayAttributes();

		DisplayVitals();
		DisplaySkills();

		if(_toon.Name == "" || pointsleft > 0)
			DisplayCreateLabel();
		else
			DisplayCreateButton();
	}

	private void DisplayName(){
		GUI.Label(new Rect(10, 10, 50, 25), "Name:");
		_toon.Name = GUI.TextField(new Rect(65, 10, 100, 25), _toon.Name);
	}

	private void DisplayAttributes(){
		for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++){
			GUI.Label(new Rect(OFFSET,									//X
			                   statStartingPos + (cnt * LINE_HEIGHT),	//Y
			                   STAT_LABEL_WIDTH,						//Width
			                   LINE_HEIGHT								//Height
			          ), ((AttributeName)cnt).ToString());

			GUI.Label(new Rect(STAT_LABEL_WIDTH + OFFSET,				//X
			                   statStartingPos + (cnt * LINE_HEIGHT),	//Y
			                   BASEVALUE_LABEL_WIDTH,					//Width
			                   LINE_HEIGHT								//Height
			         ), _toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());

			if(GUI.Button(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH,	//X
			                       statStartingPos + (cnt * BUTTON_HEIGHT),				//Y
			                       BUTTON_WIDTH,										//Width
			                       BUTTON_HEIGHT
			              ), "-")){

				if(_toon.GetPrimaryAttribute(cnt).BaseValue > MIN_STARTING_ATTRIBUTE_VALUE){
					_toon.GetPrimaryAttribute(cnt).BaseValue--;
					pointsleft++;
					_toon.StatUpdate();
				}				
			}
			if(GUI.Button(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH,	//X
			                       statStartingPos + (cnt * BUTTON_HEIGHT),								//Y
			                       BUTTON_WIDTH,														//Width
			                       BUTTON_HEIGHT														//Height
			              ), "+")){
				if(pointsleft > 0){
					_toon.GetPrimaryAttribute(cnt).BaseValue++;
					pointsleft--;
					_toon.StatUpdate();
				}
			}
		}
	}

	private void DisplayVitals(){
		for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++){
			GUI.Label(new Rect(OFFSET,											//X
			                   statStartingPos + ((cnt + 7) * LINE_HEIGHT),		//Y
			                   STAT_LABEL_WIDTH,								//Width
			                   LINE_HEIGHT
			          ), ((VitalName)cnt).ToString());

			GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH,						//X
			                   statStartingPos + ((cnt + 7) * LINE_HEIGHT),		//Y
			                   BASEVALUE_LABEL_WIDTH, LINE_HEIGHT				//Width
			          ), _toon.GetVital(cnt).AdjustedBaseValue.ToString());		//Height
		}
	}

	private void DisplaySkills(){
		for(int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++){
			GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2,	//X
			                   statStartingPos + (cnt * LINE_HEIGHT),												//Y
			                   STAT_LABEL_WIDTH, 																	//Width
			                   LINE_HEIGHT																			//Height
			          ), ((SkillName)cnt).ToString());

			GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2 + STAT_LABEL_WIDTH,	//X	
			                   statStartingPos + (cnt * LINE_HEIGHT),																	//Y
			                   BASEVALUE_LABEL_WIDTH,																					//Width
			                   LINE_HEIGHT																								//Height
			          ), _toon.GetSkill(cnt).AdjustedBaseValue.ToString());
		}
	}

	private void DisplayPointLeft(){
		GUI.Label(new Rect(250, 10, 100, 25), "Points Left: " + pointsleft.ToString());
	}

	private void DisplayCreateLabel(){
		GUI.Label(new Rect(Screen.width / 2 - 50, statStartingPos + (10 * LINE_HEIGHT), 100, LINE_HEIGHT), "Creating..." , "Button");
	}

	private void DisplayCreateButton(){
		if( GUI.Button(new Rect(Screen.width / 2 - 50, statStartingPos + (10 * LINE_HEIGHT), 100, LINE_HEIGHT), "Create")){

			GameSettings gsScript = GameObject.Find("__GameSettings").GetComponent<GameSettings>();

			//Change the cur value of the vitals to the max modified value of that vitals
			UpdateCurVitalValues();

			//Save the Character data
			gsScript.SaveCharacterData();

			Application.LoadLevel("Scene 1");
		}
	}

	private void UpdateCurVitalValues(){
		for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++){
			_toon.GetVital(cnt).CurValue = _toon.GetVital(cnt).AdjustBaseValue;
		}
	}
}

this is not fetching anything

_toon = pc.GetComponent<PlayerCharacter>();

The computer says PlayerCharacter script is not attached to the instantiated object.

And how to fix?

Make sure the PlayerCharacter script is attached to the playerPrefab.

Is ok and get error :confused:

Debug. Put breakpoints on the lines throwing the errors and see what your objects look like.