For me the errors :
Assets/menu.cs(23,25): error CS0117: ‘Application’ does not contain a definition for ‘Loadlevel’ Assets/menu.cs(31,25): error CS0117: ‘Application’ does not contain a definition for ‘Quite’
Here is my code:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MMM : MonoBehaviour
{
public Button playB;
public Button exitB;
// Start is called before the first frame update
void Start()
{
playB.onClick.AddListener(() =>
{
Application.Loadlevel (“Menu”);
});
exitB.onClick.AddListener(() =>
{
Application.Quite();
});
}
}