Help me script on js

Unity give me error : UCE0001: ‘;’ expected. Insert a semicolon at the end.
This is my script

// This makes the character turn to face the current movement speed per default.
var autoRotate : boolean = true;
var maxRotationSpeed : float = 360;

UnityEngine.CharacterJoint;

// Use this for initialization
function Awake () {
    motor = GetComponent(CharacterMotor);
}

// Update is called once per frame
function Update () {
    // Get the input vector from kayboard or analog stick
    var directionVector = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);
  
    if (directionVector != Vector3.zero) {
        // Get the length of the directon vector and then normalize it
        // Dividing by the length is cheaper than normalizing when we already have the length anyway
        var directionLength = directionVector.magnitude;
        directionVector = directionVector / directionLength;
      
        // Make sure the length is no bigger than 1
        directionLength = Mathf.Min(1, directionLength);
      
        // Make the input vector more sensitive towards the extremes and less sensitive in the middle
        // This makes it easier to control slow speeds when using analog sticks
        directionLength = directionLength * directionLength;
      
        // Multiply the normalized direction vector by the modified length
        directionVector = directionVector * directionLength;
    }
  
    // Rotate the input vector into camera space so up is camera's up and right is camera's right
    directionVector = Camera.main.transform.rotation * directionVector;
  
    // Rotate input vector to be perpendicular to character's up vector
    var camToCharacterSpace = Quaternion.FromToRotation(-Camera.main.transform.forward, transform.up);
    directionVector = (camToCharacterSpace * directionVector);
  
    // Apply the direction to the CharacterMotor
    motor.inputMoveDirection = directionVector;
    motor.inputJump = Input.GetButton("Jump");
  
    // Set rotation to the move direction  
    if (autoRotate && directionVector.sqrMagnitude > 0.01) {
        var newForward : Vector3 = ConstantSlerp(
            transform.forward,
            directionVector,
            maxRotationSpeed * Time.deltaTime
        );
        newForward = ProjectOntoPlane(newForward, transform.up);
        transform.rotation = Quaternion.LookRotation(newForward, transform.up);
    }
}

function ProjectOntoPlane (v : Vector3, normal : Vector3) {
    return v - Vector3.Project(v, normal);
}

function ConstantSlerp (from : Vector3, to : Vector3, angle : float) {
    var value : float = Mathf.Min(1, angle / Vector3.Angle(from, to));
    return Vector3.Slerp(from, to, value);
}

// Require a character controller to be attached to the same game object
script RequireComponent (CharacterMotor) ;
script AddComponentMenu ("Character/Platform Input Controller") ;

What’s wrong?
Error on 67,68

@script, not script, both lines

Thank You!