AssemblyResolutionException:无法解析程序集:'fastJson_srcpoint,Version = !(https://forum.unity3d.com/file:///C:\Users\CAI\AppData\Local\Temp\%W@GJ$ACOF(TYDYECOKVDYB.png)1.0.0.0
,Culture = neutral,PublicKeyToken =
null’Mono.Cecil.BaseAssemblyResolver.Resolve(Mono.Cecil.AssemblyNameReference name,Mono.Cecil.ReaderParameters参数)
Mono.Cecil。 BaseAssemblyResolver.Resolve(Mono.Cecil.AssemblyNameReference name)
Mono.Cecil.DefaultAssemblyResolver.Resolve(Mono.Cecil.AssemblyNameReference name)
UnityEditor.MonoAssemblyStripping + c__AnonStorey6D。<> m__EF(Mono.Cecil.AssemblyNameReference a)(at / Users / builduser / buildslave / unity / build / Editor / Mono / BuildPipeline / MonoAssemblyStripping.cs:274)
System.Linq.Enumerable + c__Iterator102 [Mono.Cecil.AssemblyNameReference,Mono.Cecil.AssemblyDefinition] .MoveNext() 系统。 Linq.Enumerable + <CreateSelectManyIterator> c__Iterator122 [Mono.Cecil.AssemblyDefinition,Mono.Cecil.AssemblyDefinition] .MoveNext()
System.Collections.Generic.HashSet1 [Mono.Cecil.AssemblyDefinition] .UnionWith(IEnume rable1其他)
UnityEditor.MonoAssemblyStripping.CollectAssembliesRecursive(IEnumerable1组件)(在/Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:273) UnityEditor.MonoAssemblyStripping.GenerateLinkXmlToPreserveDerivedTypes(System.String stagingArea,System.String librariesFolder,UnityEditor.RuntimeClassRegistry usedClasses)(at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:241)UnityEditorInternal.AssemblyStripper.RunAssemblyStripper(System.String stagingAreaData,IEnumerable assembly ,System.String managedAssemblyFolderPath,System.String [ ] assembliesToStrip,System.String [ ] searchDirs,System.String monoLinkerPath,IIl2CppPlatformProvider platformProvider,UnityEditor.RuntimeClassRegistry rcr,Boolean developmentBuild)(在/ Users / builduser / buildslave / unity / build / Editor /Mono/BuildPipeline/AssemblyStripper.cs:182) UnityEditorInternal.AssemblyStripper.StripAssemblies(System.String雄鹿 ingAreaData,IIl2CppPlatformProvider platformProvider,UnityEditor.RuntimeClassRegistry rcr,Boolean developmentBuild)(at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)UnityEditorInternal.IL2CPPBuilder.Run()(at / Users / builduser / buildslave / unity / build / Editor / Mono / BuildPipeline / Il2Cpp / IL2CPPUtils.cs:201) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp(System.String tempFolder,System.String stagingAreaData,IIl2CppPlatformProvider platformProvider,System.Action1 modifyOutputBeforeCompile,UnityEditor。 RuntimeClassRegistry runtimeClassRegistry,Boolean developmentBuild)(在
/Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess(BuildTarget target,System.String stagingAreaData,System .String stagingArea,System.String stagingAreaDataManaged,System.String playerPackage,System.String installPath,System.String companyName,System.String productName,BuildO ptions选项,UnityEditor.RuntimeClassRegistry usedClassRegistry)(在
/Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:444)UnityEditor.iOS.iOSBuildPostprocessor.PostProcess(BuildPostProcessArgs args)(at / Users /builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27)UnityEditor.PostprocessBuildPlayer.Postprocess(BuildTarget
target,System.String installPath,System.String companyName,System.String productName,Int32 width, Int32 height,System.String downloadWebplayerUrl,System.String manualDownloadWebplayerUrl,BuildOptions选项,UnityEditor.RuntimeClassRegistry usedClassRegistry)(在
/Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)UnityEditor.HostView: OnGUI()
Errors encountered during build ,How should I solve it?