I made a blender model of the office for my FNaF fan game featuring the drawkill animatronics in blender but when i exported it into unity its all glitchy any ideas on how to fix this?
Depends what you mean by “glitchy”.
this is what i mean by glitchy:
Still don’t know what you mean. I see what it looks like but I still don’t know what it’s supposed to look like, so I can’t tell what aspect is wrong.
Its supposed to be a wall covering the door (that cube covered and has its 4th side)
In Unity, polygons are rendered one-sided, unless you have a special two-sided shader. The side of the polygon that appears will depend on the direction that the normal is pointing in Blender. If you want both sides of the wall to appear, you have to duplicate the geometry in Blender and reverse the normals on the duplicate.
How do i do that?
Is it better to solidify model in blender or duplicate sides with 2 normals?
Actually, solidify would probably work better but I think you might get intersecting polygons depending on your topology. I’m not too familiar with that particular feature.


