Help Me with My Script Pls??????

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So, I am Trying To make A temple run game
and i am not able to jump or make it go side ways
Please Help
following is my Script

    public var speed = 10.0f; 
    var jumpSpeed = 20.0f;
 var gravity =20.0f;
 private var moveDirection = Vector3.zero;
 private var grounded :
 boolean = false; var coin = 0; var
     coinText = "coin: 0";
    var sideSpeed =12;
     
     function Start(){ // Set all
     animations to loop   
     animation.wrapMode = WrapMode.Loop;   
     // except shooting   
     animation["side"].wrapMode =
     WrapMode.Once;   
     animation["side"].layer = 1;   
     animation["jump"].wrapMode =
     WrapMode.Once;   
     animation["jump"].layer = 2;
     animation.Stop(); }
     
     
     function FixedUpdate() {
         if (grounded) {
         
         if (Mathf.Abs(Input.GetAxis("Vertical"))     <= 0.1){
            animation.CrossFade("run");
             
             }
             
          } 
               
              // We are grounded, so recalculate movedirection directly from axes
         moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
               if(Input.GetButtonDown("side")){
             animation.CrossFade("side");
             }
             
               if(Input.GetButtonDown("Jump")) {
     moveDirection.y = jumpSpeed; }
      
      
         if(Input.GetButtonDown("Jump")) {
      
         animation.CrossFade("jump");
         }
     
     // Apply gravity moveDirection.y -=
     gravity * Time.deltaTime;
     
     // Move the controller 
`    `var controller
     : CharacterController =
     GetComponent(CharacterController); var
     flags = controller.Move(moveDirection
     * Time.deltaTime); grounded = (flags & CollisionFlags.CollidedBelow) != 0;
`` }
     
     @script
     RequireComponent(CharacterController)
     
     
     function Update()  {
     transform.position +=
     transform.forward * speed *
     Time.deltaTime; 
         speed += 2.0 * Time.deltaTime;    }
     
     
      function OnTriggerEnter( other :     Collider ) {
         Debug.Log("OnTriggerEnter() was called");
         if (other.tag == "Gold") {
             Debug.Log("Other object is a coin");
            coin += 1;
             coinText = "Score: " + coin;
             Debug.Log("Score is now " + coin);
             Destroy(other.gameObject);
         }
         if (other.tag == "Blue") {
             Debug.Log("Other object is a coin");
             coin += 2;
             coinText = "Score: " + coin;
             Debug.Log("Score is now " + coin);
             Destroy(other.gameObject);
         }
         if (other.tag == "Red") {
             Debug.Log("Other object is a coin");
             coin += 3;
             coinText = "Score: " + coin;
             Debug.Log("Score is now " + coin);
             Destroy(other.gameObject);
         } }
     
     function OnGUI () {
          GUI.Label (Rect (10, 10, 100, 20), coinText);
 }

public var Player: GameObject;
public var MoveOnX : float;
public var MoveOnY : float;
public var jumpHeight : float = 20;
public var MoveSpeed : float = 2;
public var DefaultPos : Vector3;
public var NewPos : Vector3;

        function Start(){
        	DefaultPos = transform.localposition; 
        }
        function Update () {
        	MoveOnX = Input.GetAxis("Mouse X") * Time.deltaTime * MoveAmount;
       		MoveOnY = Input.GetAxis("Mouse Y") * Time.deltaTime * MoveAmount;
       		NewPos = new Vector3 (DefaultPos.x+MoveOnX, DefaultPos.y+MoveOnY, DefaultPos.z);
       		Player.transform.localPosition = Vector3.Lerp(Player.transform.localPosition, NewPos, MoveSpeed*Time.deltaTime);
        	
        	if( Input.GetButtonDown("Jump")){
        	 	NewPos = new Vector3 (DefaultPos.x, DefaultPos.y+jumpHeight, DefaultPos.z);
            	Player.transform.localPosition = Vector3.Lerp(Player.transform.localPosition, NewPos, MoveSpeed*Time.deltaTime);
    		}
    	}

This code is to make your player jump and then slide back to its position :slight_smile:

By doing this you create the jump with ease, just edit a few values :slight_smile:

hope it works