my java script is this
var speed = 3.0;
var rotateSpeed = 3.0;
function update ()
{
var controller : CharacterController = GetComponant(CharacterController);
// Rotate around Y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
@script RequireComponant(CharacterController)