using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class destroy : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == “gem”)
{
Destroy(other.gameObject);
}
}
}
its supposed to destroy the gems when in touch. doesnt seem to work, can anyone help please?
Hello
Try to debug your Code. Make a breakpoint into ontriggerenter and take a look what happen.
Christoph
sorry im new, what do you men by debug and breakpoint
thanks for helping
Hello
Sorry, you have to Google this words. Really. You cant work with Unity without knowing what this means.
Christoph
thanks, found out the problem, was using a box collider, not a 2Dbox collider.