HELP : Mesh Colliders

Hi
I have finished one 2D game and now on to 3D game. I have a
character with a hammer breaking a hole in a brick wall. What’s the best
way to do this. I can use particles for the hammer contact hit but the bricks
have to break into pieces. Might be 1000 triangles, too much mesh colliders I think.
Any ideas

Thanks

Lennie

You could maybe create an animation where the wall breaks into pieces upon collision with the hammer.

Make the effected bricks separate meshes(or objects), maybe group a few bricks together. Then when your wall breaks attach rigidbodies to those effected objects, Apply a force , then once your wall is broken remove the rigidbodies.