Help modelling in unity

I’m trying to model a 3d portal(not like the game, a more typical with electric bolts going out of it).

I did one using particle system, and it was fine. But it’s too “heavy” and I wanted to simply model one in 3d.

I was wondering if anybody could help me out somehow, maybe me give me some tips, or direct me to some guide? I’ve been trying for a while with no avail.

Thanks a ton in advance.

I know this kind of a too generic question, but I also realize that for any experienced user in Unity doing what I want to do should be pretty simple, so I was really hoping somebody could give me a few pointers that'd help me in the learning curve. Thanks again.

Also forgot to meantion. I managed to make it close to the shape I wanted, and also added a texture. What I wanted to get some help in, is to somehow "distort" the texture in an animation, so it looks more fluid, and maybe also the whole shape a little bit. Sorry english is not my main language, so I'm not sure if I'm being able to explain myself correctly.

1 Answer

1

You could try creating a single plane or quad that would just be the minimum amount of geometry to display a flat texture… or maybe slightly curved depending on the look. check out this resource… 226. Unity3d Tutorial - Animated Texture - YouTube

Thats what you should be aiming for if you want something “light”.

There are other ways to doing it, and you can also purchase cool animated textures online and use them in unity. When they have the proper alpha transparency it looks pretty good. making one for the portal and maybe 3 or 4 coming out of the portal with a lightning bolt texture flashing on and off etc.

Hope this helps. It will definately save you some power over the particles and will probably look better too.

Thanks a ton!! This should really help me out. By the way, I'm creating this portal to then use it on Vuforia in an augmented reality game. Creating it this way should pose no problems in this paradigm, right?