Hi
I have a problem. My moving camera script lets the camera rotate around in angles. I don t know why. It should only turn the x and y axis and not rotate
Here my code
var camspeed = 5.0;
var turnSpeed = 5.0;
var mouseTurnMultiplier = 0.5;
var minPositionx : float = -5.6; // left border
var maxPositionx : float = 3.4; // right border
var minPositionz : float = -6.5; // left border
var maxPositionz : float = 2.5; // right border
var minPositiony : float = 0; // down
var maxPositiony : float = 4.0; // up
function Update () {
var x = Input.GetAxis("Horizontal") * Time.deltaTime * camspeed;
var z = Input.GetAxis("Vertical") * Time.deltaTime * camspeed;
transform.Translate(x, 0, z);
transform.position.x = Mathf.Clamp(transform.position.x, minPositionx, maxPositionx);
transform.position.z = Mathf.Clamp(transform.position.z, minPositionz, maxPositionz);
transform.position.y = Mathf.Clamp(transform.position.y, minPositiony, maxPositiony);
if (Input.GetMouseButton(1))
{
x = Input.GetAxis("Mouse X") * turnSpeed * mouseTurnMultiplier;
y = Input.GetAxis("Mouse Y") * turnSpeed * mouseTurnMultiplier;
}
transform.Rotate(-y, x, 0);
//Debug.Log("y: "+y+" test: ");
}