Help.. my build (Xcode) crashes all time x_x

Hi there,
I’m trying to build a demo-game based on SlidingSanta (Unity Asset Store - The Best Assets for Game Making) extended with EasyMobile (Unity Asset Store - The Best Assets for Game Making).

I set up everything in the Game-Template, in EasyMobile and in the UnityServices (Ads, …).

It works in the editor, but if I try to build it with Xcode locally on my Mac or via CloudBuild I get this error:

I’m on the latest Unity 2017.3p1
And on the latest macOS/Xcode

Can anyone help? -.-

Looks like you have duplicate symbols (e.g: multiple versions of the same library) and it appears to be related to Unity ads. You should make sure that you only include their libraries once in your project.

Sorry i can’t say anything more concrete but that’s what i can advise without looking at the project myself. if you can’t figure out myself you can always reach out to me via the link in my signature below.

Ok, thank you.

So… does this mean I have to look for a duplicated folder or something like this? Or what does “duplicate symbols” exactly means?

I’m not sure if this helps, but this is the result of a search inside the project for unityad:

Yes, so your project includes Unity Ads, but maybe an additional copy is automatically added (since it’s enabled under the “Services” tab).

Ok, but why this additional copy isn’t visible in the folder-structur of my project? And how can I remove it?

I figured out a solution. I deleted every Asset and re-imported it one by one and it seems to work now.

Thanks for your help :slight_smile: