Help my code is broken :(

Help I’m getting CS1519 for this code at (16,23) and (17,23) please help, here is the code,

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
using Transform;

public class Movement : MonoBehaviour {    
    public float speed = 5f;
    public Rigidbody2D rb;
    public Vector2 move;
    public float jumps = 1;
    public float score = 0;
    public Position.y = -70;
    public Position.x = 161;
    public TMP_Text scoretext;

    // Start is called before the first frame 
    void Start()
    {
        move.x = 1;
        move.y = 0;
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        //input
        move.x = Input.GetAxisRaw("Horizontal");
        if (Input.GetKey(KeyCode.Space) && jumps > 0)
        {
            move.y = 3;//jump force
            jumps -= 1;
        }
        else
        {
            if (move.y > -1)
            {
                move.y -= 0.1f;//gravity
            }


        }
        //movement
        rb.MovePosition(rb.position + move * speed * Time.fixedDeltaTime);

    }
    void OnCollisionEnter2D(Collision2D col)
    {
        jumps = 1;
        if (col.gameObject.tag == "coin")
        {
            Destroy(col.gameObject);
            score += 1;
            scoretext.text = "score=" + score.ToString();

        }
        if (col.gameObject.tag == "Jump_Pad")
        {

            move.y = 5;//jump force
            Debug.Log(move.y);
            speed = 10;
        }
        if (col.gameObject.tag == "Speed_Pad")
        {
            speed = 20;
            Debug.Log(move.x);

        }
        if (col.gameObject.tag == "ground")
        {
            speed = 10;

        }
        if (col.gameObject.tag == "Ultra_Pad")
        {
            speed = 20;
            move.y = 6;
        }
        if (col.gameObject.tag == "Death_Pad")
        {
          Transform.x == Position.x;
          Transform.y == Position.y;                  
        }
    }
}
  1. using Transform; seems like nonsense as I can’t imaging such a namespace existing.
  2. public Position.y = -70; and public Position.x = 161; are nonsense, this is not how you declare a variable, nor does it make any sense to set a member of a variable in a declaration like this.

You need to make sure your IDE is configured so you get error highlighting and proper autocomplete. You shouldn’t be able to continue programming around basic mistakes without acknowledging they’ve been made.