Hello everyone, I have a big problem with my tilesheet in unity. I made a tilesheet with sprites of 256x256 resolution. When I import the tilemap to unity, and paint in the scene the sprite dont fint the squares in the drid. I tried to rescale the assets, change the cell size on my grid and the tile anchor on my tilemap children object… nothing :(.
I attach some images and the tilesheet for see the errors and to clarify the problem
Unity community is coming to help you AAAAAAAAAAA:),
change pixels per unity for your sprite sheet, it’s 100 by default, make it 256. if this doesn’t work i think you should redraw this [ shaped sprite (you draw a red circle on it), try to draw it as a square, not a rectangular.