If I had the time right now I’d gladly set this up for you, but if I were you I’d spend a few hours going through the FPS tutorial. It’s time well spent and will bring up all these issues of how to shoot a projectile and how to hit a target and make it go boom.
Alternatively, you could ask yellowlabrador to share some of his knowledge since he’s done some very similar target shooters (sorry Ray to draft you into service )
Here ya go, Everything was from the FPS tut, with little modification. run the 100.unity scene. I only put one target in there so you will see were to put the explosion. As Ethan said, The FPS is a great tut to learn almost everything you need to know for this target game.
I strongly recomend you learn how to code. There is no reason why you can’t and once you do evrything will be so much easier. I threw myself into unity with no knowlege of coding whatsoever and when I finally spent time learning to code it was the best thing ever becuase now I can create any kind of behaviour I want and I understand a lot more of just about everything in game design.
The best, fastest and professionally recomended method of learning to code is to go talk to Neil on the IRC channel
Haha that’s so true.
I would like to take this time to thank Neil for all of the wisdom he has shared with me :o
I have learned quite a bit even through a few questions.
I think I’m finnaly beggining to understand the whole scripting extension of unity, and Yoggy is right. Even with the little bit of knowledge that I have, it’s a lot easier to take your ideas and turn them into something awsome.