Hi everyone,
This is probably a very silly way of doing it, but I just want to know if it’s possible or not.
What I have is a simple polygon, with a material applied (meant to become a light for a sci-fi panel one day). The UVs on the object are animated (gif attached, sorry for the low quality).
What I’m trying to achieve is to have a somewhat realistic GI behavior. I can assign colours to emission, and lerp them, and they would update real-time just fine, but as soon as the texture map gets involved, nothing gets updated. Just stays static.
I’m a VERY noob coder
Any help would be appreciated, this problem has been haunting me for the last 3 weeks, and I’m getting desperate (I’ve been googling a lot,and trying out different scripts,but none of them are doing what I need my panel light to do)… The way I’m currently doing this is using:
void Update()
{
DynamicGI.UpdateMaterials(rend);
DynamicGI.UpdateEnvironment();
}
I was also trying to use DynamicGI.SetEmissive, but I’m not sure how to pass a texture to it (colous are fine).
Thank you!
