Hi, I’ve only ever really used legacy animations in unity, but now Ive created a tank with animating elements, I would like to learn how to use the animator to link together all its various animations so that they can be controlled independently of each other (canon rotate, turret rotate, wheels rotate etc).
Would anybody know of any good tutorials that are aimed at animating this kind of object? As all the ones i come across are based around animating humanoids and blending between their animations
thanks for any help!
Nick
Animating in Unity or externally?
If you want animations to animate independently then I suggest you look into Animator Layers and Animation Masks
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hi - yes Id like to animate it in unity so it can be coded into a game. Im an artists and dont know any code, so am just looking to set up the animations so that I can give it to someone to use in their game.
Thanks - ill loo into Animator layers and masks!
What’s the game? Depending on the game you may not want to animate it at all. If the tank is for the player to control or needs to be a dynamic enemy that reacts to other objects or the player then most of it’s motion will need to be driven in code anyway.
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hi, its actually something Im making for the asset store, so it could be for anything. I want to animate it just to demonstrate what it could do and how I’ve split it up. Ive taken a look at the animation layers and got something working now though thanks! 