hi all,
Does anyone have document about connect from client to server ?
is it the same on window?
It should be the same as the mono library Unity uses is ‘copying’ microsofts library. Try it and see.
thanks @KHopcraft
I created a client program on android, windows server.
It works fine on windows. but on android, the TCP client cannot connect to the server.
help me !
private TcpClient myClient = new TcpClient();
public TcpClient MyClient
{
get { return myClient; }
}
public void SendConnection()
{
try
{
if (!isConnected)
{
myClient.Connect(new IPEndPoint(IPAddress.Parse(ipAdress), sPort));
isConnected = true;
if (myClient.Client.Connected)
{
recieve = new Thread(new ThreadStart(ReceiveData));
recieve.Start();
}
}
}
catch(Exception ex)
{
Debug.Log("Can not connect to Server ,Exception ::"+ex.Message);
throw new Exception(ex.Message);
}
}
I was under the impression that in order to use networking on Android you need the Android Pro version. I may be mistaken, however.
Quite right CJR, For Android And IOS to use .net sockets, you need pro version of Android and IOS respectively.
I’ve got a trial Pro (all devices Pro) but I’m still getting no connections, on windows it works fine, android doesn’t what would I be doing wrong?
I have also policy server and so on…
Thanks in advance!
Maybe your IP / Server Address is wrong. Even if Android gets simulated on your PC, it’s a separate device with it’s own IP address. This means: 127.0.0.1 and localhost both target the Android device in emulator.
Hello Tobiass, I’m using domain, the server is up and running, also the cross-domain policy server. It’s sad, it’s the only thing missing for us… thanks for the tip.
(Solved) I decided to take out the policy verification on the code, and guess what, just worked, I feel a bit confused because sometimes and just does not work without it, and at this time it only works without it anyway, its working now… thanks for the help…
Help me with this guys, I using an android to android TCP connection, the Server is ok, it has been tested with a native android App, but my Unity Android App is not connecting!
Here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Runtime.Serialization.Formatters.Binary;
using System;
using System.IO;
using Newtonsoft.Json;
using System.Net;
using System.Net.Sockets;
using UnityEngine.Networking;
public class SockMan : MonoBehaviour {
public Text myText;
private bool socketReady;
private TcpClient socket;
private NetworkStream stream;
private StreamWriter writer;
private StreamReader reader;
void Start() {
print("Start");
ConnectToServer();
}
public void ConnectToServer() {
print("Setup");
myText.text = "Setup...";
if(socketReady)
return;
String host = "192.168.0.15";
Int32 port = 8080;n
try {
print("Enter Try");
myText.text = "Enter Try...";
socket = new TcpClient(host, port);
stream = socket.GetStream();
writer = new StreamWriter(stream);
reader = new StreamReader(stream);
socketReady = true;
myText.text = "Connected!";
Send("{ \"type\": \"video\", \"value\": \"2.mp4\"}");
} catch {}
}
private void Update() {
if(socketReady) {
if(stream.DataAvailable) {
string data = reader.ReadLine();
if(data != null)
OnIncomingData(data);
}
}
}
private void OnIncomingData(string data) {
print("Server: " + data);
}
private void Send(string data) {
myText.text = "Will send";
if (!socketReady) {
writer.WriteLine(data);
writer.Flush();
myText.text = "Sent";
}
}
}