help on ground check

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

How to understand compiler and other errors and even fix them yourself:

Beyond that, to help gain more insight into your problem, I recommend liberally sprinkling Debug.Log() statements through your code to display information in realtime.

Doing this should help you answer these types of questions:

  • is this code even running? which parts are running? how often does it run?
  • what are the values of the variables involved? Are they initialized?

Knowing this information will help you reason about the behavior you are seeing.

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