Hi all, I’m kinda starting from scratch on this. I have a basic understanding of Unity but nothing beyond getting content in and adjusting the controls. What I am hoping to be able to do is create some interaction between the user and the model elements similar to the video below for Architectural Visualization.
https://www.youtube.com/watch?v=poXe-a14aBU&list=PLGJPfnQGW_4jDlDM1mec9ZiP0ZaqVVm46
If anyone can help, point in the right direction, mention somthing in the asset store, etc I would be grateful. Please let me know if you need additional information, thanks in advance!
I only watched 80% of the vid - lol. So I hope I didn’t miss much. I’ve seen product’s in the Asset Store that offer similar features involving (eg) Character customization with swapping textures, and scaling or offsetting the material.
If you’re going to build it yourself, you should check out showing and hiding gui by hovering over items or clicking on them. Then some form of input (eg) gui buttons, or key Input for such things as swapping txtrs and offsetting the material. Then a couple of arrays to be filled with that items txtrs and mats so they can be referenced and swapped out. Then you may as well take it a step further than the vid and swap models too - lol.
Hope this helped